I found Locomalito while doing a little research about Game Maker (a 2D game development framework). I was looking for games created with the engine to see what it was capable of and decide if it was really and option for me (that was before I found that Derek Yu did Spelunky with it!). The first game I was attracted to was L'Abbaye des Morts, and I fall in love with those ZX Spectrum graphics. Next I tried the rest of the games, and while doing it, I get more and more excited about the possibilities of Game Maker, and what an indie developer could make with his spare time.
(Wow, now that I look again at the game, is just amazing that there are only 16 colors)
The games, as I said before are retro-inspired, and that means that sometimes difficult is pretty hard, but hard in the good way, the fun way (yea, by fun maybe I mean a little masochism...). On the other hand I think that retro style games makes game design work at the edge, because with limited resources you can not easily hide a flawed design, and that makes playability a super-important aspect that you can not put behind state-of-the-art graphics, as in many AAA games.
What else can I say... maybe just that I want so badly to be the game developer that Locomalito is, and make the games that he does. Thanks for the inspiration!
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