viernes, 20 de abril de 2012

PxTone

Maybe these are pretty old news (Christmas 2010), but yesterday I have downloaded the PxTone manual by Gryzor87. I found it some months ago while reading about Locomalito's games (Gryzor87 has collaborated with him in some of his games), and until yesterday I haven't looked at it.

PxTone as stated by the wikipedia is "both a freeware music editing program and the specialized music format (.pxtone) that it uses". It was created by Daisuke Amaya (Pixel) as a successor of the Organya format used in his awesome game Cave Story (by the way I haven't beat the final boss of Cave Story yet... maybe I'll write about it later). The PxTone Collage suite is a collection of programs that include an arranger/tracker program, a voice builder program, a WAV based voice editor program, a format player, an some instruments and resources to work with. I my self am a declared music lover and find this tool extremely interesting. In the other hand a library that enable the use of PxTone in Game Maker have been developed, so I hope that I can integrate it in my projects.


The manual itself is an incredibly detailed (96 pages) resource for music in games. I will be reading it trough my spare time, and I'll post any interesting thing that I found.

Talking about my really insignificant spare time, I am reading some Game Makers tutorials too, and I plan to write something about them as soon as I complete them.

OK, that's all, only a final word to thank the wonderful people that make the PxTone manual possible.

martes, 17 de abril de 2012

Locomalito

Today I want to write about both, a game, and a game developer that caught my attention recently. Locomalito is an Spanish indie developer that has been around for a long time, his games have been featured in IndieGames blog and TIGSource many times, and is well known among indie developers. When you visit his website you will find that his background as graphic designer is pleasantly evident, and after you dive around for a while you will probably notice his remarkable retro-game-love philosophy too. But above his outstanding graphic art and his philosophy (with which I couldn't agree more), there are his games: in every single game that Locomalito has develop you will find those retro-arcade-game-lover principles that he has named has his philosophy.

I found Locomalito while doing a little research about Game Maker (a 2D game development framework). I was looking for games created with the engine to see what it was capable of and decide if it was really and option for me (that was before I found that Derek Yu did Spelunky with it!). The first game I was attracted to was L'Abbaye des Morts, and I fall in love with those ZX Spectrum graphics. Next I tried the rest of the games, and while doing it, I get more and more excited about the possibilities of Game Maker, and what an indie developer could make with his spare time.

(Wow, now that I look again at the game, is just  amazing that there are only 16 colors)

The games, as I said before are retro-inspired, and that means that sometimes difficult is pretty hard, but hard in the good way, the fun way (yea, by fun maybe I mean a little masochism...). On the other hand I think that retro style games makes game design work at the edge, because with limited resources you can not easily hide a flawed design, and that makes playability a super-important aspect that you can not put behind state-of-the-art graphics, as in many AAA games.

What else can I say... maybe just that I want so badly to be the game developer that Locomalito is, and make the games that he does. Thanks for the inspiration!

jueves, 5 de abril de 2012

Shadowrun Returns!

I just read about the kickstarter project by Harebrained Schemes that would make a new RPG game based on the Shadowrun universe. I discover Shadowrun tabletop game a couple of years ago, and I read through the manual totally absorbed by the cyberpunk-magic mixture. Unfortunately I never get the chance to run a game or play as runner in one. Some years latter I found the Shadowrun SNES game, and I remember it as one good gaming experience. So when I heard that a new game would be developed, I get really excited, beside that the description made by Jordan Weisman about the game sounds as the Shadowrun game that I want to play:




Here the link to the official Harebrained Schemes Shadowrun page.

domingo, 1 de abril de 2012

Play Dangerous Dungeons

It has been more than a year since the last entry, but a lot of things have happened... nonetheless, let's get back to the point (that is, practice my english while writing about indie games and stuff..). Today I played two indies, and here are a few words about them:
  • Temple of the spear: I loved the graphics, they take me back to the Game Boy times, but, aside from the graphics, the game mechanics are way too simplistic. Thankfully the game is not too log (about 15 minutes or so), because I was beginning to think about quitting when the game suddenly end. If you have 15 minutes to spare and have a good memory of those Game Boy times, why not, give it a try.
  • Dangerous Dungeons: DD was an awesome finding. Is the kind of retro-action that kept me nailed to the screen. After half and hour or so, I get to the 21 stage and I'm far from bored, and thinking about it, it's kind of curious, because the game engine is somewhat clunky and buggy, but the ever changing challenges that awaits you in ever stage keeps you wanting for more. I think the game is an excellent exploration of what a couple of simple mechanics can do, and a good work of level design too. A must play!

sábado, 26 de febrero de 2011

Swords & Sorcery

Today is Sunday, and finally I can rest a little from work. So I decided to spend a little time on IdieGames.com, here are my findings:
  • Swords & Sorcery: wow! totally awesome!! what an impressive display of pixelart. It looks so incredibly cool it almost makes me wants to buy an iPad (really!).


    Walk in the Woods
    from Superbrothers: Sword & Sworcery on Vimeo.

  • An interview with Notch: maybe minecraft will have achievements... yep, why not, I like achievements.
  • Ittle Dew: when I saw the art at the beginning of the trailer I think something like "nah...", but after that I saw Zelda... I miss Zelda, maybe I should get a SNES out of somewhere and just enjoy Link's adventures in his full glory.
Oh, and BTW my Kindle arrived home and I totally love it!

domingo, 13 de febrero de 2011

Waiting for my Kindle

I just bought a Kindle from Amazon. I like to read a lot, from philosophy to contemporary literature. Unfortunately the only time I have left for reading is while I'm travelling on bus (actually Transmilenio, the Bogota's public massive transport) to my work and back to home. I hope the Kindle is comfortable enough, and easy to grab, to read while I'm standing on the bus... can't wait to have the Kindle on my hands.

Anyway, this is my gaming blog, so back to business. To be honest I haven't got much time lately to spend gaming, but today I managed to finally put my hands on the latest demo I downloaded from Steam: Lara Croft and The Guardian of Light. I'm not sure if it qualifies as Indie (probably not), but I enjoyed it a lot: pretty neat graphics, but most importantly a nice gaming experience: tight controls, clever puzzles, well designed enemies and enemy situations, and a high doze of platforming (yes, I'm a Mario guy). Having in mind that so far I've only played the demo, I could gave it a 4 out of 5, maybe a good next purchase. Oh, and I almost forgot to mention that is only $15 USD, and have some DLC additional levels for something around $4 USD.

Now that I mentioned it, I think DLC is a great strategy for monetizing your game project (maybe I should write a post about it).